#pragma once
#include "Renderer.h"




namespace Boon
{

	class BOON_API TextureRenderer : public Renderer
	{
		GAMECOMPONENT( TextureRenderer, Renderer )

	public:


	protected:

		virtual void			OnCreate();
		virtual void			OnDestroy();
		virtual void			OnStart();
		virtual void			OnEnable();
		virtual void			OnDisable();
		virtual void			Update();
		virtual void			LateUpdate();

		virtual IMessengerEventStrong GetEventCreateSceneNode();

	private:

	};

}
